# prepareAudio

open fun prepareAudio(audioSource: Int, bitrate: Int, sampleRate: Int, isStereo: Boolean, echoCanceler: Boolean, noiseSuppressor: Boolean): Boolean

Call this method before use @startStream. If not you will do a stream without audio.

#### Return

true if success, false if you get a error (Normally because the encoder selected doesn't support any configuration seated or your device hasn't a AAC encoder).

#### Parameters

bitrate

AAC in kb.

sampleRate

of audio in hz. Can be 8000, 16000, 22500, 32000, 44100.

isStereo

true if you want Stereo audio (2 audio channels), false if you want Mono audio (1 audio channel).

echoCanceler

true enable echo canceler, false disable.

noiseSuppressor

true enable noise suppressor, false disable.

open fun prepareAudio(bitrate: Int, sampleRate: Int, isStereo: Boolean, echoCanceler: Boolean, noiseSuppressor: Boolean): Boolean
open fun prepareAudio(bitrate: Int, sampleRate: Int, isStereo: Boolean): Boolean

open fun prepareAudio(): Boolean

Same to call: prepareAudio(64 * 1024, 32000, true, false, false);

#### Return

true if success, false if you get a error (Normally because the encoder selected doesn't support any configuration seated or your device hasn't a AAC encoder).